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The Starwards developers blog

Introducing the Dragonfly SF-22

Our first space fighter model is complete

Posted on May 15, 2021

In our last stop on our journey for our ideal space fighter, we have completed the final concept art for the space fighter and were ready to move into 3D modeling. [Read More]
Tags: product art fighter dogfight

We can break stuff now

First peak to the malfunction tweak UI

Posted on May 8, 2021

First look at our preliminary UI for creating malfunctions! [Read More]
Tags: damage fighter thruster technology

Let there be thrusters

Re-modeling the maneuvering system so it can take damage

Posted on May 1, 2021

context As part of the 2nd milestone (damage system), we’re going to add malfunctions to different ship systems. The thing is, I didn’t model the systems all that well and gave most of the ship an abstract, calculation-centric model. The ship has parameters and formulas that define how it moves,... [Read More]
Tags: damage fighter thruster technology

Moving forward with concept art

Continuing our journey towards the ideal fighter ship

Posted on April 24, 2021

Two weeks ago, we told you about our first steps with designing our ideal space fighter, which ended with a collection of concept art but without a final design. We understood that we would need to properly define our needs for the artists in order to get a design that... [Read More]
Tags: product art fighter dogfight

Basic GM Screen

We can drag and drop

Posted on April 17, 2021

One of the requirements for a good bridge simulator is a strong GM module, which will allow a wide variety of actions to manage the game. [Read More]
Tags: product gm stations
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Amir Arad and Daniel Ginat  •  2022

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