In our last stop on our journey for our ideal space fighter, we have completed the final concept art for the space fighter and were ready to move into 3D modeling.
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context As part of the 2nd milestone (damage system), we’re going to add malfunctions to different ship systems. The thing is, I didn’t model the systems all that well and gave most of the ship an abstract, calculation-centric model. The ship has parameters and formulas that define how it moves,...
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Two weeks ago, we told you about our first steps with designing our ideal space fighter, which ended with a collection of concept art but without a final design. We understood that we would need to properly define our needs for the artists in order to get a design that...
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