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AI (1)
art (5)
blog (1)
chaingun (2)
corvette (1)
damage (4)
design (4)
dogfight (11)
epsilon (2)
fighter (6)
game-design (3)
gm (2)
product (16)
radar (3)
stations (3)
story (1)
technology (7)
thruster (2)
vlog (1)
weapons (4)
AI (1)
Working on simple AI commands
June 12, 2022
art (5)
Concept art for corvette class ship
May 29, 2021
New Main Screen
May 21, 2021
Introducing the Dragonfly SF-22
May 15, 2021
Moving forward with concept art
April 24, 2021
Initial fighter concept art
April 10, 2021
blog (1)
Welcome
January 14, 2021
chaingun (2)
Chaingun goes brrrt
March 13, 2021
Introducing the Chain gun
March 6, 2021
corvette (1)
Concept art for corvette class ship
May 29, 2021
damage (4)
We can break stuff now
May 8, 2021
Let there be thrusters
May 1, 2021
Designing a damage system
April 3, 2021
Moving to the second milestone
March 27, 2021
design (4)
Radar Damage
June 19, 2022
Build your own station
March 6, 2021
First glance at the tactical radar
February 27, 2021
Engagement Circles
February 27, 2021
dogfight (11)
Radar Damage
June 19, 2022
Introducing the Dragonfly SF-22
May 15, 2021
Moving forward with concept art
April 24, 2021
Initial fighter concept art
April 10, 2021
Dogfight Showcase
March 20, 2021
Chaingun goes brrrt
March 13, 2021
Introducing the Chain gun
March 6, 2021
First glance at the tactical radar
February 27, 2021
Engagement Circles
February 27, 2021
The space fighter dilemma
February 20, 2021
The first game design milestone
February 13, 2021
epsilon (2)
Epsilon: A new hope
February 12, 2021
The Epsilon Saga
January 16, 2021
fighter (6)
New Main Screen
May 21, 2021
Introducing the Dragonfly SF-22
May 15, 2021
We can break stuff now
May 8, 2021
Let there be thrusters
May 1, 2021
Moving forward with concept art
April 24, 2021
Initial fighter concept art
April 10, 2021
game-design (3)
Designing a damage system
April 3, 2021
Moving to the second milestone
March 27, 2021
The first game design milestone
February 13, 2021
gm (2)
Working on simple AI commands
June 12, 2022
Basic GM Screen
April 17, 2021
product (16)
Radar Damage
June 19, 2022
Concept art for corvette class ship
May 29, 2021
Introducing the Dragonfly SF-22
May 15, 2021
Moving forward with concept art
April 24, 2021
Basic GM Screen
April 17, 2021
Initial fighter concept art
April 10, 2021
Designing a damage system
April 3, 2021
Moving to the second milestone
March 27, 2021
Dogfight Showcase
March 20, 2021
Build your own station
March 6, 2021
Introducing the Chain gun
March 6, 2021
Engagement Circles
February 27, 2021
The space fighter dilemma
February 20, 2021
The first game design milestone
February 13, 2021
Epsilon: A new hope
February 12, 2021
The Epsilon Saga
January 16, 2021
radar (3)
Dogfight Showcase
March 20, 2021
Build your own station
March 6, 2021
First glance at the tactical radar
February 27, 2021
stations (3)
Basic GM Screen
April 17, 2021
Dogfight Showcase
March 20, 2021
Build your own station
March 6, 2021
story (1)
The Epsilon Saga
January 16, 2021
technology (7)
Working on simple AI commands
June 12, 2022
We can break stuff now
May 8, 2021
Let there be thrusters
May 1, 2021
Epsilon: A new hope
February 12, 2021
Wiring 3D to the game logic
February 5, 2021
First 3D view
January 29, 2021
The Epsilon Saga
January 16, 2021
thruster (2)
We can break stuff now
May 8, 2021
Let there be thrusters
May 1, 2021
vlog (1)
Dogfight Showcase
March 20, 2021
weapons (4)
Dogfight Showcase
March 20, 2021
Chaingun goes brrrt
March 13, 2021
Introducing the Chain gun
March 6, 2021
Engagement Circles
February 27, 2021