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Starwards


The Starwards developers blog

Build your own station

our conecpet for building screens in Starwards

Posted on March 6, 2021

Because we see Starwards as a platform to run LARPs in different sizes and various amounts of players, we wanted to allow a dynamic process for creating the different screens and stations for the game. [Read More]
Tags: design stations radar product

Introducing the Chain gun

Our first weapon system

Posted on March 6, 2021

Introducing the Chain gun [Read More]
Tags: weapons product dogfight chaingun

First glance at the tactical radar

Our first tactical radar reveal

Posted on February 27, 2021

The tactical radar is the short-range radar of the vessel. As our first milestone is a dogfight between two fighters, it made sense to start with this screen. [Read More]
Tags: design dogfight radar

Engagement Circles

How range will affect weapon systems

Posted on February 27, 2021

“Guns. Lots of Guns” [Read More]
Tags: product weapons design dogfight

The space fighter dilemma

Will we have fighter class spaceships?

Posted on February 20, 2021

In one of our very first product brainstorming, we discussed what will be the first milestone for Starwards. We agreed that we want to have a fully working dogfight between two ships. This decision brought up a dilemma: are we going to have a “fighter” ship class in our game?... [Read More]
Tags: product dogfight
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Amir Arad and Daniel Ginat  •  2022

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