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Starwards


The Starwards developers blog

The first game design milestone

Our decision on the first focal point of game experience

Posted on February 13, 2021

The Plateau After laying the technical foundations, the project was stuck. We had everything technically required for the next phase, but we weren’t sure what that next phase should be. [Read More]
Tags: dogfight product game-design

Epsilon: A new hope

The future of EmptyEpsilon for LARPs

Posted on February 12, 2021

Following our Epsilon Saga story, here are some updates on the late development regarding EmptyEpsilon’s future in LARPs: [Read More]
Tags: product epsilon technology

Wiring 3D to the game logic

making the 3D view represent the game's state

Posted on February 5, 2021

More 3D rendering. This time it’s wired into the game’s logic. Connecting the 3D view to the game’s logic is coming along nicely. I’ve started by duplicating the same mechanism used for the 2D radar, making the required adjustments for the different rendering solution. [Read More]
Tags: technology

First 3D view

A basic 3D scene in Starwards

Posted on January 29, 2021

First 3D rendering! not much in logic, but it looks nice if you squint ;)
Tags: technology

The Epsilon Saga

Our experiences working with EmptyEpsilon

Posted on January 16, 2021

We love EmptyEpsilon. We have been using it since early in our games, back in 2016. We have invested heavily in learning and using it over the years. [Read More]
Tags: product story epsilon technology
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Amir Arad and Daniel Ginat  •  2022

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