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Starwards


The Starwards developers blog

Chaingun goes brrrt

First look on the chaingun weapon system

Posted on March 13, 2021

First look on the chaingun weapon system, the main weapon system we choose for our first fighter. [Read More]
Tags: weapons dogfight chaingun

Build your own station

our conecpet for building screens in Starwards

Posted on March 6, 2021

Because we see Starwards as a platform to run LARPs in different sizes and various amounts of players, we wanted to allow a dynamic process for creating the different screens and stations for the game. [Read More]
Tags: design stations radar product

Introducing the Chain gun

Our first weapon system

Posted on March 6, 2021

Introducing the Chain gun [Read More]
Tags: weapons product dogfight chaingun

First glance at the tactical radar

Our first tactical radar reveal

Posted on February 27, 2021

The tactical radar is the short-range radar of the vessel. As our first milestone is a dogfight between two fighters, it made sense to start with this screen. [Read More]
Tags: design dogfight radar

Engagement Circles

How range will affect weapon systems

Posted on February 27, 2021

“Guns. Lots of Guns” [Read More]
Tags: product weapons design dogfight
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Amir Arad and Daniel Ginat  •  2026

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